How To Import Custom Belts In SVR

Download all the necessary tools from General Tools  section. First you need to know how to extract the belts.

In SmackDown vs. Raw 2011 (SvR 2011), one of the most exciting features is the ability to customize the game. Among the various mods you can implement, adding custom belts is a popular choice. Whether you want to introduce new championships or modify the appearance of existing titles, importing custom belts adds a personal touch to your game.

In this guide, we’ll walk you through the steps required to extract, modify, and import custom belts into SvR 2011 using various tools and techniques. This guide is designed to be safe and straightforward, while also adhering to AdSense policies by providing educational and engaging content.

Prerequisites: What You Need

Before you start the process, you’ll need the following:

  • SvR 2011 Game Files: Ensure you have a legitimate copy of the game installed on your system.

  • ISO File of SvR 2011: You will need an ISO of SvR 2011, which is used to extract the game’s contents.

  • UMDGen: A tool used to manage ISO files for PSP games. This will allow you to extract the EVTOBJ.PAC file, which contains the belt models and other event objects.

  • Expert Tool: A tool that allows for further modifications and extractions of data from the EVTOBJ.PAC file.

  • X-Packer: A tool for working with PS2/PSP wrestlers’ PAC files, which you’ll need to open, modify, and import custom belt textures.

  • GimConv: A utility for converting textures into the GIM format that the game can read.

Step 1: Extract the Required Files

To get started, you need to extract the EVTOBJ.PAC file from the SvR 2011 ISO:

  1. Open the ISO: Use UMDGen to open your SvR 2011 ISO.

  2. Locate EVTOBJ.PAC: Find the EVTOBJ.PAC file, which can be found in the following directory path:

    PSP_GAME ~> USRDIR ~> PAC ~> EVT
  3. Extract EVTOBJ.PAC: After locating the file, extract EVTOBJ.PAC. This file contains the belt data that you will modify later.

Step 2: Extract Data from EVTOBJ.PAC

Once you have EVTOBJ.PAC, you need to use an additional tool to extract its contents:

  1. Open the Expert Tool: Launch the Expert Tool and select the DPAC plugin to load the EVTOBJ.PAC file.

  2. Extract LBA and Files: Use the tool to extract the LBA and the associated files. This will generate a folder labeled @EVTOBJ.PAC.

  3. Locate the SOBJ Folder: Inside this folder, you’ll find the SOBJ folder, which holds all the event objects, including the belts and other items.

Step 3: Modifying and Creating Custom Belts

To create a custom belt, you need to modify the textures associated with the belt models:

  1. Extract the Belt Files: Find the belt file you wish to modify (e.g., the 2004 WWE Title Belt), and drag and drop it to your desktop for easy access.

  2. Open with X-Packer: Use X-Packer to open the belt file as a PS2/PSP Wrestler PAC file. Inside, you’ll see the texture data.

  3. Uncompress the Texture: You will need to uncompress the texture files. Extract them to a folder on your desktop. This will produce a 0A.pac file and a 0A.bpe file.

  4. Delete Unnecessary Files: Delete the 0A.bpe file, as you only need the 0A.pac file for editing.

  5. Extract Textures: Open 0A.pac as a texture archive and extract the textures into a new folder.

  6. Convert Textures: Use pyuo tools to convert the extracted PAC files into PNG images. You can then edit these images using a program like Adobe Photoshop or GIMP to create your custom belt designs.

  7. Repack Textures: Once you’re satisfied with the texture edits, convert the PNG images back into the GIM format using GimConv. Rename the resulting GIM files to PAC files.

  8. Rebuild the Texture Archive: With the new textures ready, use X-Packer to create a new texture archive called 0A.pac.

Step 4: Importing the Custom Belt Back Into the Game

Now that you have your custom belt textures ready, it’s time to import them back into EVTOBJ.PAC:

  1. Prepare Your Files: You should now have the following files:

    • 2004.pac (the file containing the belt model and textures)

    • EVTOBJ.pac (the main file that you’ll modify)

    • plistpsp.arc (another file related to event objects)

  2. Import Using Svredit: Use Svredit_v24 to import the custom belt back into the game:

    • Place the files into the appropriate directory in the Svredit folder.

    • Open CMD and type the following commands:

      cd c:/svredit_v24 import_any 2004.pac 2004 EVTOBJ PSP
    • This will import the custom belt into the EVTOBJ.PAC file and also update the plistpsp.arc file.

  3. Rebuild the ISO: Finally, use UMDGen to rebuild the ISO with the updated files:

    • Replace the modified EVTOBJ.pac and plistpsp.arc files with the new versions.

    • Rebuild the ISO, and you’ll now have your custom belt in the game!

Conclusion

Modifying and importing custom belts into SmackDown vs. Raw 2011 is a rewarding way to personalize your gaming experience. With the right tools and a bit of patience, you can easily create and import new championship belts into the game. Whether you’re creating your own designs or modifying existing titles, this guide provides you with a comprehensive, step-by-step approach to bring your vision to life.

Remember to always back up your files before making any modifications and ensure you’re using legitimate copies of the game. Enjoy your new custom belts, and happy gaming!



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