SVR10/11 Modding Tutorial By Andy

Tutorial by Andy

Tutorial for Adding Selection Pictures in SVR 2010

(Credit to Becks for the Wii tutorials)

  1. First, unpack the Menu.pac file of SVR 07. You will obtain a file named MENU.dpac. Inside MENU.dpac, there is a folder named MENU, which contains PAC files SF2B and SF2D. These PACs contain a BPE file called 0000.bpe.

  2. Uncompress the BPE file and unpack the obtained .bpe.unpacked file using RRUnpack. This will extract a folder with uncompressed MTP2D files.

  3. Copy and paste the uncompressed MTP2D from SVR 07 at the end of the Menu.pac file of SVR 2010 at a valid offset. Note down the offset and size of the MTP2D you just pasted. Find the value of XX and YY as done while adding models.

  4. In the ARC file, insert the string for the No Model you want to add Selection pictures for. For example, if you want to add Selection pictures for No Model No. 108, use 0108XXYY (similar to adding No Models). Also, in the .ARC file, there is a number after strings SSFA, SSFB, SSFC. It is "D000". For every screen selection picture added, add "0200" to "D000".

Use the MTP2D files from SF2B for SSFA and SSFB, and from SF2D for SSFC:

  • SSFA - Pics that appear in the Selection Screen.

  • SSFB - Pics that appear when changing rules and arena.

  • SSFC - Small pics in the creation menus.


Tutorial for Adding Wrestlers in SVR 2010

(Credit to Becks92 for the Wii tutorial and PS2 version info.)

  1. Open the ch.pac file of SVR 2007 in Hex Workshop.

  2. Search for the string "pof0". Before each "pof0", you will find the wrestler’s name, e.g., "The Rock" at offset 3A997. Note the offset of "pof0". Now, search for the string "PAC" and look for the PACs where "pof0" lies. If a PAC starts at offset 4000 and another at 8800 with "pof0" at 7432, select all data from 4000 to (8800-1). Repeat for all "pof0" instances until the next wrestler’s data starts.

  3. Copy the selected block and open the CH.pac file of SVR 2010. Find the first valid offset by noting the last data byte’s offset, dividing it by 800, multiplying the result by 800, and adding 800. Paste your copied data here.

  4. Determine PAC offsets and sizes:

    • Offset: Search for "PAC" string.

    • Size: Find the last data byte and subtract the starting offset.

  5. Calculate XX and YY:

    • XX = ((Offset)/800 -8)

    • YY = (Size/100) +1

For example, if Offset is 2313800, XX = 1F46 (reverse the order to 461F). If Size is 5083, YY = 5100.

  1. Modify the ARC file:

    • Search for "EMD" (3 instances for CH.pac, CH2.pac, CH3.pac). Modify EMD’s value by adding "0300" for each model added.

    • Insert "00010801XXYY" for the first model and "00010802XXYY" for the second.

  2. Use Codebreaker codes from code-x.ws to add wrestlers to the selection screen.


Tutorial for Assigning Entrances for No Model Characters

Inside the PAC folder, the EVT folder contains:

  • NYUJYO0.PAC (entrances for IDs 1-200)

  • NYUJO1.PAC (entrances for IDs 201-303)

  • NYUJO2.PAC (pre-made entrances)

  • NYUJO3.PAC (tag/trio entrances)

To assign an entrance, copy EVP and EVT BPE files from NYUJO2.PAC and paste them at the end of NYUJO0.PAC or NYUJO1.PAC at a valid offset. Then, modify the ARC file under EVT1 and EVP1 sections by inserting "NNNXXYY" and adding "0300" to EVP1/EVT1 numbers.


Tutorial for Adding Multiple Costumes for Superstars/No Models

Extract misc.pac and search for "COS" to locate attire data blocks. Each block is 40 bytes long:

  • Bytes 01-04: Wrestler ID

  • Bytes 05-08: Number of attires

  • Bytes 09-40: Attire names & lock status

Modify blocks for extra costumes and reinsert into misc.pac without ARC file changes.


This guide ensures a proper modification of SVR 2010 while adhering to technical accuracy.



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