How To Add Custom Moves In SVR (PSP)

Credit to eatrawmeat for information on moves and waza


Tools Needed :

-Pac Editor Click here to download
-Anim Editor (Check in general tools section)
-HxD (Check in general tools section)


Basic Knowledge :

-Don't try add additional move on 00.dat and 06.dat cause it can meshed the game
-00 (fighting style, in/out ring, etc)
-01 (basic attack, running attack, dive attack, some grapple move(running grapple,front grapple)
-02 (front grapple)
-03 (back grapple, ground grapple, corner grapple, appron)
-04 (ground grapple, taunt)
-06 (????) i never mod this dat
-07 (created taunt)
-in game move animation located in M.PAC/MOT_/GAME.PAC
-moveset preview animation located in Moves.PAC/MOTN.PAC

1.First pac moves animation you want to add, in this case i want too add bulldog 01(11E9) from svr 05, check moves id on waza editor

2.Open waza.dat in hxd




3.the move size length is 00000040

4.the first 00000010 length is the location data for the move

5.the next 00000020 length is the name of the move

6.and the last 00000010 length are move damage data and move id

7.you need to make sure your additional id is has not been used on any move. search it using anim edit

8.cause 11E9 has been used, so you need to use the new id (in this case i use 122F)

9.copy the same move that have same damage and location (you can use different location and damage data from different move)

10.if you want to non-active blood change 01 to 00 (location always on 00000005) and change 00 to 40 for submission

11.and if you want make it finisher, you need add 08 on the first 00 bytes

12.change the name as you desire and make sure to add 00 after the name

13.change the id part to what custom id you want to use (in this case i use 122F)
ALWAYS REMEMBER THE ID PART IS INVERTED SO ALWAYS INVERT THE ID, EX THE REAL ID IS 122F BUT YOU NEED TO PUT IT 2F12

14.if you want to change the damage, the damage part length are 00000005. just copy the damage you desire from other move

15.save it

16.Import the move with anim editor with correct location

17.import waza and the new animation data to m.pac and moves.pac

18.enjoy your new moves


notes :
if you add too many moves, some moves will dissapear. i still don't know how to fix it
the additional moves cannot be used for finisher




   

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