SVR 10/11 Modding Tutorial By Finn

Tutorial By Finn 

If you're looking to enhance your Smackdown vs Raw 2010 or Smackdown vs Raw 2011 PSP experience by importing new wrestlers, arenas, belts, or even modifying the game’s main menu, this guide will walk you through the essential steps. Whether you're a beginner or an experienced modder, these tutorials will make it easier to import and customize content within the game. Let's dive into the process!


Tools You Will Need

Before getting started, here are the essential tools for modding your game:

  • PAC Editor: A user-friendly tool for extracting, injecting, and editing PAC files.

  • X-Packer: Used for working with texture files and compressing them into the required format.

  • GIM Converter: Helps in converting images into the GIM format used by the game.

  • BPE Tool: For converting files into the BPE format.

  • Puyo Tools: Converts images into PNG format.

  • Hex Editor (optional): Helps in manual file editing if needed.


1. How to Import a Wrestler

Importing a new wrestler is relatively simple with the PAC Editor. Follow these steps:

  1. Get the ID of the Wrestler:

    • Open the CH.PAC file and locate the ID of the wrestler you want to import.

    • Extract the CH.PAC and plistpsp.arc files from your ISO.

  2. Use PAC Editor:

    • Open the CH.PAC file in the PAC Editor.

    • Search for the wrestler ID you want to replace.

    • Press Inject and select the PAC file of the wrestler you want to import.

    • Update the ARC and rename it as plistpsp.arc-new.

  3. Replace Files in the ISO:

    • Rename plistpsp.arc-new to plistpsp.arc and delete the old ARC file.

    • Add the new CH.PAC and updated ARC files back into your ISO.

    • Your wrestler will now be successfully imported into the game!


2. How to Import an Arena

The process for importing an arena is similar to importing a wrestler. Here's how:

  1. Get the Arena IDs:

    • Extract BG.PAC and plistpsp.arc from your ISO.

    • Open these files in the PAC Editor.

  2. Import the Arena:

    • Select the arena ID you want to replace in the PAC Editor.

    • Press Inject and select the PAC file of the arena you wish to add.

    • Update the ARC file and rename it, just like you did with the wrestler files.

  3. Finalize:

    • Add the updated files back into your ISO. Your new arena will now be accessible in the game!


3. How to Import Belts or Other Objects

Importing belts or other objects requires the use of the correct IDs. Here's the method:

  1. Use the Correct IDs:

    • Extract EVTOBJ.PAC and plistpsp.arc from your ISO.

    • For belts, use the IDs from SvR 2011 (these IDs tend to be similar).

    • Example: WWE Title ID – 2004 (stretched version), 2014 (folded version), 2024 (rolled version).

  2. Import the Belt:

    • Open EVTOBJ.PAC and select the ID you want to replace.

    • Inject the belt file (e.g., the WWE Title belt).

    • Update the ARC and rename it as described in the previous tutorials.

  3. Finalize:

    • Add the updated files back into the ISO, and you're done! Your new belt will be part of the game.


4. How to Import the Main Menu

Modifying the main menu involves a few more steps but is still quite manageable:

  1. Extract the Menu Files:

    • Extract MENU.PAC and plistpsp.arc from your ISO.

    • Open MENU.PAC and locate the MBGI.PAC file.

  2. Edit the Menu Graphics:

    • Extract MBGI.PAC and open it in X-Packer.

    • Uncompress the file (e.g., “59”) and extract the textures.

    • Convert the textures to PNG using Puyo Tools.

    • After editing, compress the textures with TinyPNG and then convert them back to the GIM format using GIM Converter.

  3. Rebuild the Menu:

    • After editing, press CTRL + N in X-Packer to create a new 59.PAC file.

    • Convert the file to BPE using the BPE Tool, and inject the 59.BPE into MBGI.PAC.

  4. Finalize:

    • Inject the edited MBGI.PAC back into MENU.PAC.

    • Update the ARC and add the modified files back into the ISO. Your new main menu will now be live in the game!


5. How to Import the Title Screen

Similar to importing the main menu, the title screen can also be customized:

  1. Extract the Title Screen File:

    • Extract MENU.PAC and plistpsp.arc from your ISO.

    • Open MENU.PAC in PAC Editor and search for the TITI.PAC file.

  2. Edit the Title Screen:

    • Extract TITI.PAC and edit the textures within it using X-Packer.

    • Follow the same steps as the main menu for extracting, editing, and compressing the textures.

  3. Finalize:

    • Inject the edited TITI.PAC back into MENU.PAC.

    • Update the ARC and replace the files in your ISO. Your new title screen will now be visible when you load the game!


6. How to Import Selection Pictures

Selection pictures can be easily added with the PAC Editor, and here's how:

  1. Prepare the PNG File:

    • Ensure that your selection picture is in PNG format. Convert it into the GIM format using GIM Converter.

  2. Find the Correct ID:

    • Open MENU.PAC and find the correct ID for the selection pictures (e.g., 000161.BPE for Randy Orton).

    • IDs for selection pictures are typically in the same range as wrestler IDs but with three zeros at the beginning (e.g., 000161).

  3. Inject the Selection Picture:

    • Select the appropriate ID, press Inject, and choose your edited GIM file.

    • Update the ARC file and rename it, as described earlier.

  4. Finalize:

    • Add the updated files back into the ISO. The new selection pictures will now appear in the game.


Credits

  • Tekken57: For X-Packer tool.

  • Eatrawmeat: For the BPE Tool and PAC Editor.

  • Teeceezy: For providing the SvR 2010 ARC IDs.

  • 80las: For SvR 2010 PAC IDs.


Conclusion

Modding your Smackdown vs Raw 2010 and 2011 PSP games allows for a more personalized experience with custom wrestlers, arenas, belts, menus, and even selection pictures. By following the steps outlined in this guide and using the tools provided, you can easily import and modify different elements in the game. Always remember to back up your files and test your mods to ensure everything works smoothly.


                                              
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